Welcome to basic overview about “GriefPrevention” plugin.
GriefPrevention plugin (https://www.spigotmc.org/resources/griefprevention.1884/) is an anti-griefing tool. Designed to be as simple to use as possible.
Administrative claim – (claims don’t have an owner) claim that can be edited by Staff
Players claim – (claim has an owner) claim that all users can create by default
Administrative subdivisions – (claims with an owner, but parent claim is Administrative claim)- used to setup same rules for multiple claims.
Claims can be created by clicking opposite corners of claim with golden shovel. Important to know that actual claim is not top-to-bottom, initially it is 5 blocks deep. So, when claimed, claims don’t spread under, so all ores can be mined. Claim grows down when you mine or build deeper.
/AbandonClaim - Deletes the claim you're standing in
/ClaimExplosions - Toggles if explosions are allowed in the claim
/ClaimPvP - Toggles PvP on claim (custom command)
/Trust - Gives another player permission to edit in your claim
/UnTrust - Revokes any permissions granted to a player in your claim
/AccessTrust - Gives a player permission to use your buttons, levers, and beds
/ContainerTrust - Gives a player permission to use your buttons, levers, beds, crafting gear, containers, and animals
/TrustList - Lists the permissions for the claim you're standing in
/SubdivideClaims - Switches your shovel to subdivision mode, so you can subdivide your claims
/RestrictSubclaim - Restricts a subclaim, so that it inherits no permissions from the parent claim
/BasicClaims - Puts your shovel back in basic claims mode
/PermissionTrust - Grants a player permission to share his permission level with others
/UntrustAll - Removes all permissions for all players in your claim
/AbandonAllClaims - Deletes all of your claims
/GivePet - Gives away a tamed animal
/ClaimsList - Lists a player's claims and claim block details
/IgnorePlayer - Ignores a target player's chat messages
/UnIgnorePlayer - Un-ignores a target player's chat messages.
/IgnoredPlayerList - Lists all players currently ignored.
/Trapped - Gets a player out of a land claim he's trapped inside.
Nyad:wouldn't -1000 iq lost add 1000 iq because of double negative?
I have lost my brain cells after this, so i can't solve this equation... minus on minus gives idk, too hard to think... i need to rest, mb next time...
There was dispute recently, how to mine ores by branch mining. So I want to share my "schemas" and some analysis.
Legend: Green-ish - first row (ores which we see directly) ,
Blue-ish - second row (ores which we see directly)
Yellow - ores which we can't see directly.
Img.1: all mine rows are on "mod 3 = 0" coords, like x = 0,3,6,9... (same for y,z, depends on orientation).
Analysis: most ores have vines with radius more than one. So by this we illuminate all ores at this level. we actually observe every block on this level, because "yellow" blind zone isn't big enough to hide vine. Some times one block can hide in it, but with 1/2 chance we will find it after mining upper row.
Img.2: all mine rows are on "mod 4 = 0" coords, like x = 0,4,8,12... (same for y,z, depends on orientation).
Analysis: most ores have vines with radius more than one. So by this we can find most of them, except those which are along our mine pattern in "yellow" zone. So this is more suitable for redstone and so...
Img. 3: General organization of mine.
We make main tunnel an lite up it. After we made secondary tunnels along main tunnel at least 50 blocks away, lite up them as well. Then we mine tunnels (red on img) one by one, it really doesn't take any "brain energy", just like strip mining. After finishing each tunnel we seal exit to prevent mobs escaping it.
Analysis: we don't use any torches in RED tunnels, so we doesn't waste any time on placing them, and doesn't need to craft and transport them.
Thank you, Captain obvious.
How do You mine your business?